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PollIf you had to pick one -- what aspect of the World of Hârn do you like the most? The evocation of medieval Terra/Europe 11% The detail of the written material 23% The consistency of the written material 11% The maps 15% The aspect of verisimilitude 6% The subtle presentation of the "fantastic" elements 8% The "exotic"/unique elements 2% The Earthmaster meta-plot 2% The creativity of the fan community 7% The sheer amount of available information 9% Other (please specify in the comment section) 5% Total votes: 124 |
What is HârnMaster?HârnMaster (sometimes written Hârn Master) is a comprehensive system of role-playing rules created (and owned) by N. Robin Crossby and compatible with any pre-gunpower role-playing environment. HârnMaster was written in the mid 1970s. In creating HârnMaster Robin got plenty of help and inspiration from his players, especially from his friends Rob Duff, Ed King, Sharon MacLeod and the late Brad Carter. It was Brad, for example, who used to say things like "I want to breed and train dogs" or "I want to breed and train heirs" who inspired Robin to create hundreds of pages of quite obscure rules on dogs, heredity, ageing, and other things that hardly anyone ever reads. HârnMaster was always meant to handle a comprehensive range of possibilities (like breeding dogs, entertaining gentleman callers, cutting purses, or throwing eggs at street mimes) and is dedicated to the proposition that the actions of characters in the game may be governed by the laws of physics, the laws of magic or logic or even by Murphy's Law, but should never be limited by arbitrary rules. A GM should manage her/his game using or not using rules as s/he desires. In other words, HârnMaster is intended to help the GM when help would be helpful, never to overrule the GM or dictate the course of play. So what makes HârnMaster better than any other role-playing rules? There is no single answer. HârnMaster is so radically different from any other major system that it sometimes seems like an alien genre. This seems to have made some people think that HârnMaster is more complicated than it really is.
What HârnMaster does is question the falacies in other systems. People who want a somewhat more cerebral game continue to migrate to the latest, 'easiest', and most comprehensive version HârnMaster Gold, which is now the most popular HârnMaster ever. Important note: While being designed as a rules system to match the great attention to detail of the Hârn world modules, HârnMaster can actually be used 'out of the box' for play in any pre-gunpower setting. Furthermore, the HârnMaster system can be easily adapted for use in any fantastic, historical, modern or even futuristic environment you might want to game in. Another important consideration is that HârnMaster is modular. This means that individual modules can be inserted into other systems to replace problem sections. In this sense, HârnMaster can be used as a rules-repair-kit. |
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