Atlas Keléstia - SHKN M1 (Péndor)

The path is smooth that leadeth on to danger.

Keléstia Productions are pleased to announce the publication of Atlas Keléstia #31.

This issue describes map square M1 (Péndor) on the Shôrkýnè regional map, an area located in the northern Hârbáaler Alps that includes the headwaters of the Dénsey River. The area is entirely wilderness and is mostly claimed by the Járenmarker thranáal of Hlen, although such claims mean little to wyverns and the Forest Álti folk.

To learn more about Atlas Keléstia SHKN-M1 and to make a purchase, go to: http://www.kelestia.com/atlas/shkn-m1

The Atlas Keléstia index can be viewed at: http://www.kelestia.com/atlas

If you would like to vote or comment on what Atlas Keléstia squares you would most like Keléstia Productions to publish, please see the AK map square poll.

Puster
Puster's picture

Wilderness...

the emptiness of this area only really seeps in when you compare it to settled area maps, like Chelemby.

Due to the involved work the REALLY settled areas like the heartland of Trierzon (tJ5, tI7, ...) probably contain more inhabitants each then the whole Hârnic island, while this one has - in total - just the population of a good sized village.

I wonder how I will cope to confer this sense of emptiness to my gaming group when they wander there...

BTW: It might make sense to combine the three maps (this, Borin and Hlen) into a pack for the Panaga hunters.

pokep
pokep's picture

One solution to your coping problem.

"I wonder how I will cope to confer this sense of emptiness to my gaming group when they wander there..."

I played under one GM whose solution for this problem was to play out every event of every day. Making camp. Moving. Breaking camp. Hunting. Eating. Losing a party member for a few minutes while he took a crap behind a tree. He would roll dice with monotonous frequency, always shaking his head and saying, "Nothing happens."

For hours.

From him I learned this much: Realism in gaming is overrated.

Puster
Puster's picture

"Nothing happens."

"Nothing happens." -> "Realism in gaming is overrated."

I will try to heed that experience and look out for a different solution :-)

Fástred
Fástred's picture

It's got Wyverns :-)

I mean... that's something to occupy players, right?

Fastred

Jack
Jack's picture

Wyverns rock, but so does technology...

If you have access to the right technology (like a large screen television near your gaming area), then consider the feeling that film-makers evoke when they shoot huge panoramic scenes from (usually) a helicopter flying over the scenery. The Lord of the Rings trilogy has some examples of these kinds of shots, although you don't want Frodo interrupting your players suspension of disbelief...

Anyway, Google up a video (think National Geographic documentary stuff) that shows a sweeping mountain vista or two. Run that for your players while playing a suitable white noise nature sounds type CD. The sound of gently falling snow and 50 or 60 inches of empty screen might help convey the right mood...

And if the ingrates snicker and ask for some Mountain Dew, then use the GM's not-so-secret weapon, "Roll for initiative!" Because wyverns really do rock.

Ken
Ken's picture

:)

:)

pokep
pokep's picture

Ever see "Planet Earth"?

It's just the thing you describe. Lots of gorgeous scenery shots. But in one episode they start at the poles and work their way to the equator, finding something interesting in each biome.

Except the taiga.

They can find something interesting in the polar ice, the permafrost, the Sahara . . . but when they get to the taiga - which is IIRC the most extensive biome on Earth - they got *nothing*. The narration just talks right over it - "Why don't you take this chance to use the loo, because in all these enormous pine forests we couldn't even find a god damned squirrel to show you." Or something like that.


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