HarnMaster Warhammer


lordmalachdrim
lordmalachdrim's picture

Ok so I've gearing up to run the old Enemy Within campaign again. I've run it in the past using the following systems: WFRP 1st, WFRP 2nd, and RoleMaster Standard Systems.

Each time it's been a ton of fun but there have been problems with each. WFRP 1st ed had an issue with characters capping out their stats extremely fast causing the game to lose some of grim danger.

WFRP 2nd characters didn't cap as quickly though it was still an issue, and combat wasn't as dangerous but magic had a bit more flavor.

RM: combat was nice and dangerous all the way to the end, but the real problem was RM's magic system was to High Fantasy and near the end of the campaign made the last few encounters little more then a minor distraction.

So I'm wondering how well Harn would handle it.

Fástred
Fástred's picture

RoleMaster

Hi

I know quite a few people have used RoleMaster (in its various incarnations) for Hârn, but you are quite right that you need to carefully manage the magic system.

What is stopping you, as GM, making spells above a certain level on the spell tables 'unavailable' as a way of keeping RM magic 'in balance'?

Cheers

Jeremy

lordmalachdrim
lordmalachdrim's picture

The issue with the magic

The issue with the magic system is more of the list setup and how it's broken down just didn't fit the Warhammer setting very well. Just didn't feel right no matter what we tried. In the end we just used it more or less as is (and removed the realm of mentalism).

Though I'll admit the ease at the end was probably more a fact that this last time I used the Empire at War instead of the original Empire in Flames for the final part.

Fástred
Fástred's picture

HârnMaster with "Enemy Within" campaign

Sorry - I misinterpreted your original query.

I think that HârnMaster Gold would work well for the "Enemy Within" campaign.

Characters in HMG don't become very powerful very easily. Because there are no levels - only individual skills, and no hit points or other such arbitrary mechanisms, they are *always* vulnerable to some extent, no matter how experienced they become.

The combat would be sufficiently gritty and dangerous, and the magic (which could be successfully adapted from HMG Shek-Pvar) and the religious powers (i.e. invocations from "Religion" in HMG Player Edition) wouldn't be too powerful, even at the end.

Hope this is more helpful!

Regards

Jeremy

Peter
Peter's picture

Harn version of "Enemy Within" campaign

I am very interested to hear how a Harn version of the Enemy Within campaign goes.

I expect the style of the HM system (particularly HMG) will suit the flavour of the campaign really well.

lordmalachdrim
lordmalachdrim's picture

I've been reading over the

I've been reading over the books and I think it could work very well, but I'm having some trouble with the more technologically advanced parts of warhammer (flintlocks and Fencing weapons for example).

Fástred
Fástred's picture

GunMaster et al

Hi

You will probably find the material from Bill Gant on http://www.warfail.com

quite helpful then :)

Jeremy


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