Truly, I'm excited to see Kelestia Productions developing new material, but Harn has been well-covered and is being further expanded upon by the "other" company. IMHO, for KP to expend effort in that direction would be counter-productive; the market is limited enough as it is. The way things are now, CG is the source for Harn material (whether we like it or not) and KP is well-positioned to become THE source for Lythian material. In fact, I somewhat disagree with the recent publication of the Harn map. (I did buy both the .pdf and the printed versions, however - I support my preferred gaming publishers.)
All that said, I think that KP's current direction is exciting and open-ended. Chelemby has been covered and you're edging into Harbaal now. Those areas have never been covered in detail before. A logical further expansion might be Hurisea, which I would really enjoy.
My list:
Chelemby City
The other eleven kingdoms of Harbaal in small groups of one to three, depending on significance
Hurisea
Information on the tribal groups that surround these civilized areas
I'll buy Venarive (in any format you publish it in), but local material is much more interesting to me than regional overviews . . .
Hi,
A big adventure to move the players to these new locations that KP is working on, and make use of them.
I need a exciting reason to go there, and I have no time to design. Look at the old Traveller publication by Digest Publications. They took the entire setting and produced a series of adventures that moved the PC's around, with local fine detail. The PC's were a mixed bunch touring the universe for their own reasons.
A maritime campaign in western Venarive would be an excellent way to introduce Hârn players to all those exiting, new locations of Western Venarive!
Trade, piracy, politics, high seas, treacherous reefs, rough ports, wild coasts, mapping, cultures, magic, gods... And of course wooden ships, iron seamen, cunning captains, intriguing supercargoes, farseeing pilots, burly harbourmasters, and a sea monster.
Thinking of it, it's all clear before my eyes: a tour in the ports of southern Sea of Ivae starting from Thay, a plot between the Ivinians and Emelrene (CoE?) drawing the characters into the Gulf of Ederwyn, and finally into wild mountains to discover... well, to discover Venraive. :)
You might want to get Emelrene done first. It's the other interlocking thing between Hârn and Venarive, and I think more important than Chelemby. :)
There was some idea's thrown around about a Sleeping Heroes campaign.
But from my point of view is would be impossible, to start designing material without knowing what is already designed, or in the works. Otherwise time could be spent designing, that can not be linked into the KP material.
I third the seconding, anything that takes me to the setting and lets me play. Nuggets of design without to full kingdom would work. Just some local flavour/culture, that other fans could even expand upon.
Looks like Emelrene, and the Maritime Campaign, are both favourites.
By the way, if you *are* interested in developing for KP, just drop us a note on the Contact form. Allan - we can and do certainly provide those developing for us with a *lot* of detail about what has already been developed :)
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
I thought the Venarian See Politics and Nations would be interesting, The Azeryan/Dalkesh/Karejian/Byrian and the Heperkerians would be interesting, though this is a lot of projects.
And I would hate to see Azeryan being a copy of Rome with it's pilum and Scutum using Legions.
Trierzeron Would be nice - We have has Info on The Ivininans, Shorkyne done pretty much in depth, Chelemby, etc.
Seems like as the strongest feudal kingdom it would be of interest to see Trierzon.
I think the general gist is on target. The maritime campaign allows either sailors or travelers to visit many ports, that can serve as doorways to the interior of these lands. Each can be developed as time, resources and interest allow. The danger is in over committing, as we can only buy so much, and you can only develop so fast. I am sure we'd all like to see it all tomorrow, but we wouldn't be able to play it for a long time yet. Ledenheim was a nice start, fill in around it and the waters it adjoins.
...however Emelrene would be the first thought.
On Lythia.com they posted the "unofficial" Triezon piece. If you are looking at a map, that would be the logical hole fill.
But I am somewhat intrigued by the nautical theme. Perhaps it is overambitious, but all the early pieces have been created. Plus the mobility aspect cannot be over-rated, unlike traditional Harnic campaigns which tend to get mired down in a single kingdom.
Though Hepakaria does hold a special place in my heart...
(...this can be continued forever.)
The Ancient One
from the Mojave Desert
LV/NV USA
Submitted by GronkGroks on Sat, 2008/09/20 - 23:33.
I would say, aftering perusing the new Harn map, I would like to see Ivinia, Shorkyne, Triezon, Northern Hepekeria, Azeryan, ... well you getthe idea, all done in the same format. I don't know how long it takes to make these maps, but if you could put one up every 2-3 months I feel with the quality they would be a sure sell, at least in PDF format. I am also looking forward to Venerive. Though as has been said here already anything that expands on the world in a meaningful way is appreciated.
Submitted by Tempest13 on Sun, 2008/09/21 - 15:54.
Chelemby city would complete the island.
An adventure mainly set on the island (with maritime connections, why not) would help newcomers to initiate their campaign on Chelemby.
Like 100 bushels of rye was for Kaldor.
Regional overviews of Emelrene, Palithane, and Trierzon, in that order. Also like the maritime campaign idea. I think it makes sense to develop what will fill in the holes in the "Northern World", first with overviews, then with more detail. After (when) this is done, the Venarian Sea area would be nice, thus completing the continent (I realize this is a large & time-consuming project).
Submitted by wrathbone on Thu, 2008/09/25 - 19:15.
Rather than see new "world" publications, I'd rather see more detail in the HMG rule-sets.
Harn-master Military was due out quite awhile ago, if I remember correctly? Sometime around 1985, I think. ;-)
More background/rules for priests, etc. would be nice as well.
If I am "stuck" with picking World publications, then I can simply say that the sooner Venarive (I need to figure out how to easily insert the stress marks!) comes out, the better. :-)
Will the city of Chelemby include the clan guide that was mentioned awhile ago for publication? Even something like that fan piece that covered the main noble clans of Kaldor would be handy. With a few adventure nuggets thrown in.
A Thought,
Could the maritime campign involve the theft and pursuit of Royal or Religious regalia. It could even be tied into the Sleeping Heroes campaign idea.
So do the monarchies have such items and are they described somewhere? Like the crown, or scepter. But what other things would there be?
C&F of Chelemby will follow Chelemby City. It had to be delayed because it was so inter-connected with the City itself. Once the City is published, the Clans & Folk supplement can safely be finalised and published.
Jeremy
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
KP seems to be well poised in opening up NW Lythia for some serious gaming. When Chelemby gets more flesh on its bones with Chelemby city and C&F it would be great to also look south of Chelemby. Duchy of Alagon seems like a logical next step.
From my perspective, I would love it if I could start a campaign in Chelemby where the characters can be mixed up in local, Harbaleese and Alagon's intrigues and then as new modules appear send them out to Ledenheim, Alagon, etc. So ideally the new modules should be concentric around Chelemby.
Personally I wouldn't find grand scale modules of far-away places very useful. On the other hand a port-of-call, pilgrimage or trade route type thingy which I could just drop into my campaign without huge work would be very interesting though.
Before I feel comfortable in starting such a campaign I do have to wait for Chelemby City and C&F though.
Looks like the Chelemby project is nearing completion. Will there be a bundle offered for all the Chelemby products when they are all done?
Adventures to compliment the world info would be very cool, then Trierzon, Emerlene would be a great next move, although it looks like you are trying to fill in the "gaps" in Shorkyne/Harbaal region (ie Ledenheim) instead.
Seriously, I really like the direction, you guys are going! I think, either Harbaal, Hurisea or Emelrene would be logical next steps - after Chelemby city is finished, of course!
...pointed out, the direction looks fine :-) But, how about Emelrene, due the connections to Melderyn ? Would be interesting to read more of that stuff.
I would like to see a Character Tool and Campaign Management Software similar to the Columbia Games products. I manage my entire game by Mac, and these tools are important to allow me to do so. If Gold had the same products, I would switch to Gold for my campaign.
My kids that I GM for have been spoiled by the D&D 3.0 character generation software that came with that system's Players Handbook; they would much rather roll up a PC at the computer & print out the results than use pencil & paper to generate characters manually. I've found a few shareware/freeware Harnmaster character generators online (haven't tried downloading the one from Columbia Games yet -- don't know if it would be enough of an improvement on the shareware ones to be worth paying for the full version yet).
I think one big advantage of a KP Harnmaster character generation software product would be the ability to generate characters born in places other than the island of Harn itself. (Such PCs and NPCs could be useful regardless of where one's campaign is set; f.ex., Ivinians in Orbaal who just got off the boat from the "old country," some of the more exotic shop owners in Harnic towns, etc..) Include that capability, and I'd certainly be willing to download it -- and pay for it, too!
Submitted by CatherineMcClarey on Thu, 2009/03/26 - 01:25.
We are working hard on completing Chelemby City. It is a massive undertaking, but we are in the home stretch. All the artwork is done, only a couple of pieces of interior layout / maps need completing and it will be done.
Following Chelemby City will be Venarive. Again, all the writing and development of this is done, we are only awaiting the completion of the artwork for Venarive, and the artists are working hard.
It has been, as I am sure people can imagine, a difficult period for KP, with the loss of Robin, the only person working full-time on product development; but a significant number of projects are in development by a great team of volunteers.
We fully intend to continue to support Robin's vision and work, and hopefully to delight you all.
Regards and thanks for your patience.
Jeremy Baker (Fastred)
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
Aye, would be nice to see HârnMaster: Military. Follow that up with the various kingdom modules to give us room to use it... or even, since memory slips from me, the region of disputed warrior holds.
This is a useful and decent tool, not as good as other Character generators for some other systems I have seen, but thoroughly adaptable to KP's scenario's. It's pricing is in line with other software of that ilk.
That said, a better tool could be designed. I am not going to say how easy it, because so many things alter other effects/costs/abilities and programming all of that would be a Bug Bear. If you require the player to make the adjustments, it's much easier to program, but much less attractive to use.
From then on, the odd Ivinian kingdom, Palithane, Harbaal, Hurisea, Trierzon fiefdoms ... (don`t get me started - I am waiting for Azeryan for well over 20 years now...).
On the other hand, if there's one thing I have learned from Harn, Lythia, and perhaps even Yashain, it's that any topic can be a fascinating introduction to adventure.
Submitted by emacgregor on Wed, 2010/06/16 - 16:09.
Covers the whole region of northwestern Lýthia, including history, culture, economics, law, military, and religion, as well as descriptions of over 60 realms.
mmmh.... a
mmmh....
a wishlist...
Venarive
Chelemby City
Cities of Ledenheim
Something more from Harn
If wishes were horses . . . ;-)
Truly, I'm excited to see Kelestia Productions developing new material, but Harn has been well-covered and is being further expanded upon by the "other" company. IMHO, for KP to expend effort in that direction would be counter-productive; the market is limited enough as it is. The way things are now, CG is the source for Harn material (whether we like it or not) and KP is well-positioned to become THE source for Lythian material. In fact, I somewhat disagree with the recent publication of the Harn map. (I did buy both the .pdf and the printed versions, however - I support my preferred gaming publishers.)
All that said, I think that KP's current direction is exciting and open-ended. Chelemby has been covered and you're edging into Harbaal now. Those areas have never been covered in detail before. A logical further expansion might be Hurisea, which I would really enjoy.
My list:
Chelemby City
The other eleven kingdoms of Harbaal in small groups of one to three, depending on significance
Hurisea
Information on the tribal groups that surround these civilized areas
I'll buy Venarive (in any format you publish it in), but local material is much more interesting to me than regional overviews . . .
----------
Old style heraldry: Sable, the pale argent.
New style heraldry: Oreo, resting on edge.
A Epic Campaign
Hi,
A big adventure to move the players to these new locations that KP is working on, and make use of them.
I need a exciting reason to go there, and I have no time to design. Look at the old Traveller publication by Digest Publications. They took the entire setting and produced a series of adventures that moved the PC's around, with local fine detail. The PC's were a mixed bunch touring the universe for their own reasons.
Emelrene
Emelrene - It's right next door to Melderyn, and what do we know about it?
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
A maritime campaign
A maritime campaign in western Venarive would be an excellent way to introduce Hârn players to all those exiting, new locations of Western Venarive!
Trade, piracy, politics, high seas, treacherous reefs, rough ports, wild coasts, mapping, cultures, magic, gods... And of course wooden ships, iron seamen, cunning captains, intriguing supercargoes, farseeing pilots, burly harbourmasters, and a sea monster.
Thinking of it, it's all clear before my eyes: a tour in the ports of southern Sea of Ivae starting from Thay, a plot between the Ivinians and Emelrene (CoE?) drawing the characters into the Gulf of Ederwyn, and finally into wild mountains to discover... well, to discover Venraive. :)
You might want to get Emelrene done first. It's the other interlocking thing between Hârn and Venarive, and I think more important than Chelemby. :)
-ile
A maritime campaign seconded..
I second Illka, you would not need to even fully develop countries yet...just the ports of call..
I would like to see as part of this a delineation of who the translators are in various areas? Priests, heralds, pilots, shek pvar, etc.
Sleeping Heroes
There was some idea's thrown around about a Sleeping Heroes campaign.
But from my point of view is would be impossible, to start designing material without knowing what is already designed, or in the works. Otherwise time could be spent designing, that can not be linked into the KP material.
I third the seconding, anything that takes me to the setting and lets me play. Nuggets of design without to full kingdom would work. Just some local flavour/culture, that other fans could even expand upon.
These are all good suggestions!
Many thanks for these....
Looks like Emelrene, and the Maritime Campaign, are both favourites.
By the way, if you *are* interested in developing for KP, just drop us a note on the Contact form. Allan - we can and do certainly provide those developing for us with a *lot* of detail about what has already been developed :)
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
New Stuff
I thought the Venarian See Politics and Nations would be interesting, The Azeryan/Dalkesh/Karejian/Byrian and the Heperkerians would be interesting, though this is a lot of projects.
And I would hate to see Azeryan being a copy of Rome with it's pilum and Scutum using Legions.
Trierzeron Would be nice - We have has Info on The Ivininans, Shorkyne done pretty much in depth, Chelemby, etc.
Seems like as the strongest feudal kingdom it would be of interest to see Trierzon.
Expanding KP's Line
Sierra Vista/Ft. Huachuca, AZ USA
svhg@yahoogroups.com
I think the general gist is on target. The maritime campaign allows either sailors or travelers to visit many ports, that can serve as doorways to the interior of these lands. Each can be developed as time, resources and interest allow. The danger is in over committing, as we can only buy so much, and you can only develop so fast. I am sure we'd all like to see it all tomorrow, but we wouldn't be able to play it for a long time yet. Ledenheim was a nice start, fill in around it and the waters it adjoins.
But I am looking forward to Venarive.
Ahhhh....the possibilities are endless...
...however Emelrene would be the first thought.
On Lythia.com they posted the "unofficial" Triezon piece. If you are looking at a map, that would be the logical hole fill.
But I am somewhat intrigued by the nautical theme. Perhaps it is overambitious, but all the early pieces have been created. Plus the mobility aspect cannot be over-rated, unlike traditional Harnic campaigns which tend to get mired down in a single kingdom.
Though Hepakaria does hold a special place in my heart...
(...this can be continued forever.)
The Ancient One
from the Mojave Desert
LV/NV USA
More maps
I would say, aftering perusing the new Harn map, I would like to see Ivinia, Shorkyne, Triezon, Northern Hepekeria, Azeryan, ... well you getthe idea, all done in the same format. I don't know how long it takes to make these maps, but if you could put one up every 2-3 months I feel with the quality they would be a sure sell, at least in PDF format. I am also looking forward to Venerive. Though as has been said here already anything that expands on the world in a meaningful way is appreciated.
Chelemby city
Chelemby city would complete the island.
An adventure mainly set on the island (with maritime connections, why not) would help newcomers to initiate their campaign on Chelemby.
Like 100 bushels of rye was for Kaldor.
Jean-Nicolas Joubert
Regional overviews of
Regional overviews of Emelrene, Palithane, and Trierzon, in that order. Also like the maritime campaign idea. I think it makes sense to develop what will fill in the holes in the "Northern World", first with overviews, then with more detail. After (when) this is done, the Venarian Sea area would be nice, thus completing the continent (I realize this is a large & time-consuming project).
Thanks for all the comments
Thanks for all the comments so far - they are very helpful.
Chelemby City is our next product, so its good that some want to see it.
Its also clear that there is lots of support for a Maritime Campaign, which I believe would be a good complement to Venarive.
Emelrene also seems very popular, as do more maps of the kind similar to Harn Interactive.
Regards
Jeremy
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
rule-sets
Rather than see new "world" publications, I'd rather see more detail in the HMG rule-sets.
Harn-master Military was due out quite awhile ago, if I remember correctly? Sometime around 1985, I think. ;-)
More background/rules for priests, etc. would be nice as well.
If I am "stuck" with picking World publications, then I can simply say that the sooner Venarive (I need to figure out how to easily insert the stress marks!) comes out, the better. :-)
Clan Guide
Will the city of Chelemby include the clan guide that was mentioned awhile ago for publication? Even something like that fan piece that covered the main noble clans of Kaldor would be handy. With a few adventure nuggets thrown in.
Royal Regalia
A Thought,
Could the maritime campign involve the theft and pursuit of Royal or Religious regalia. It could even be tied into the Sleeping Heroes campaign idea.
So do the monarchies have such items and are they described somewhere? Like the crown, or scepter. But what other things would there be?
Clans and Folk of Chelemby
C&F of Chelemby will follow Chelemby City. It had to be delayed because it was so inter-connected with the City itself. Once the City is published, the Clans & Folk supplement can safely be finalised and published.
Jeremy
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
Develop Chelemby and surroundings
KP seems to be well poised in opening up NW Lythia for some serious gaming. When Chelemby gets more flesh on its bones with Chelemby city and C&F it would be great to also look south of Chelemby. Duchy of Alagon seems like a logical next step.
From my perspective, I would love it if I could start a campaign in Chelemby where the characters can be mixed up in local, Harbaleese and Alagon's intrigues and then as new modules appear send them out to Ledenheim, Alagon, etc. So ideally the new modules should be concentric around Chelemby.
Personally I wouldn't find grand scale modules of far-away places very useful. On the other hand a port-of-call, pilgrimage or trade route type thingy which I could just drop into my campaign without huge work would be very interesting though.
Before I feel comfortable in starting such a campaign I do have to wait for Chelemby City and C&F though.
Adventures!
Looks like the Chelemby project is nearing completion. Will there be a bundle offered for all the Chelemby products when they are all done?
Adventures to compliment the world info would be very cool, then Trierzon, Emerlene would be a great next move, although it looks like you are trying to fill in the "gaps" in Shorkyne/Harbaal region (ie Ledenheim) instead.
Wishes!
Hello Folks,
yes, yes, yes! I wish for all of these above ;-)
Seriously, I really like the direction, you guys are going! I think, either Harbaal, Hurisea or Emelrene would be logical next steps - after Chelemby city is finished, of course!
Best regards,
Max.
As others have...
...pointed out, the direction looks fine :-) But, how about Emelrene, due the connections to Melderyn ? Would be interesting to read more of that stuff.
Wish List
I would like to see a Character Tool and Campaign Management Software similar to the Columbia Games products. I manage my entire game by Mac, and these tools are important to allow me to do so. If Gold had the same products, I would switch to Gold for my campaign.
F. Scott Pfeiffer
Rumaging Around Harn since 1984
Patience
When Hârn and Hârnmaster is the RPG you choose patience is the First Thing to learn.
I just wish there would be anything new. It is a long time ago that something comes out.
Close....
It is ... but we are close....
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
Character generation software?
My kids that I GM for have been spoiled by the D&D 3.0 character generation software that came with that system's Players Handbook; they would much rather roll up a PC at the computer & print out the results than use pencil & paper to generate characters manually. I've found a few shareware/freeware Harnmaster character generators online (haven't tried downloading the one from Columbia Games yet -- don't know if it would be enough of an improvement on the shareware ones to be worth paying for the full version yet).
I think one big advantage of a KP Harnmaster character generation software product would be the ability to generate characters born in places other than the island of Harn itself. (Such PCs and NPCs could be useful regardless of where one's campaign is set; f.ex., Ivinians in Orbaal who just got off the boat from the "old country," some of the more exotic shop owners in Harnic towns, etc..) Include that capability, and I'd certainly be willing to download it -- and pay for it, too!
Any news is good news . . .
So, I've been away for a while, but it doesn't look like much has changed. Can anyone from KP update the production schedule?
----------
Old style heraldry: Sable, the pale argent.
New style heraldry: Oreo, resting on edge.
I do not think they will do that...
Never will do. You have to wait until...
Patience ...
will come to you when you wait.
Update - May 2009
Never say never....
We are working hard on completing Chelemby City. It is a massive undertaking, but we are in the home stretch. All the artwork is done, only a couple of pieces of interior layout / maps need completing and it will be done.
Following Chelemby City will be Venarive. Again, all the writing and development of this is done, we are only awaiting the completion of the artwork for Venarive, and the artists are working hard.
It has been, as I am sure people can imagine, a difficult period for KP, with the loss of Robin, the only person working full-time on product development; but a significant number of projects are in development by a great team of volunteers.
We fully intend to continue to support Robin's vision and work, and hopefully to delight you all.
Regards and thanks for your patience.
Jeremy Baker (Fastred)
---------------------
Fástred na Beréma,
Rowánti na Sávè-k’nôr
Thank You ;-)
Thank You ;-)
Aye, would be nice to see
Aye, would be nice to see HârnMaster: Military. Follow that up with the various kingdom modules to give us room to use it... or even, since memory slips from me, the region of disputed warrior holds.
CG Character Generator
Sierra Vista/Ft. Huachuca, AZ USA
svhg@yahoogroups.com
This is a useful and decent tool, not as good as other Character generators for some other systems I have seen, but thoroughly adaptable to KP's scenario's. It's pricing is in line with other software of that ilk.
That said, a better tool could be designed. I am not going to say how easy it, because so many things alter other effects/costs/abilities and programming all of that would be a Bug Bear. If you require the player to make the adjustments, it's much easier to program, but much less attractive to use.
connecting link: Emelrene
I would like to see the connecting link to hârn: Emelrene.
And my vote goes to...
Emelrene!
From then on, the odd Ivinian kingdom, Palithane, Harbaal, Hurisea, Trierzon fiefdoms ... (don`t get me started - I am waiting for Azeryan for well over 20 years now...).
Oh, Emelrene, without a doubt...
... and after that, Hepekeria. Really.
On the other hand, if there's one thing I have learned from Harn, Lythia, and perhaps even Yashain, it's that any topic can be a fascinating introduction to adventure.