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PollIf you had to pick one -- what aspect of the World of Hârn do you like the most? The evocation of medieval Terra/Europe 11% The detail of the written material 23% The consistency of the written material 11% The maps 15% The aspect of verisimilitude 6% The subtle presentation of the "fantastic" elements 8% The "exotic"/unique elements 2% The Earthmaster meta-plot 2% The creativity of the fan community 7% The sheer amount of available information 9% Other (please specify in the comment section) 5% Total votes: 124 |
How is player character creation usually perfomed in your gaming group?With an extensive pregame (taking a session or two by itself) 21% (7 votes) With some pregaming (as part of the creation session) 56% (19 votes) With no pregame at all (simply setting the character background information) 21% (7 votes) I don't game -- I'm a reader/world builder. 3% (1 vote) Total votes: 34 |
Active forum topicsRecent comments
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Pre-game
Our pre-game seems to happen over the ether nowadays as not to cut into game time...perhaps as a result of staggered character generation due to untimely deaths.
I haven't killed a character
I haven't killed a character off in years, so it's difficult for me to answer this, but when I create characters i try to set aside an hour or so for a pre-game
- "Pardon me for living, I'm sure."
- NO-ONE GETS PARDONED FOR LIVING.
-- (Terry Pratchett, Mort)
I never kill characters..the
I never kill characters..the players do that for me!
Amen
Sad, but true.
I set up this ~beautiful~ plot line, and open up hordes of potential paths (action and political) for them to explore... and what do they do? They party wipe.
Again.
::sigh::
I try to enforce my self-rule that I won't penalize players for outsmarting me... but I won't save them from their own stupidity either. ;-)