Two of my players have one Ledensen parent, from their Hurisea holdings. One is very interested in knowing more of their distant foreign relations.
Play is currently in Kaldor following the fortunes of a landless Vemionshire knight, his nephew (a budding Fibonacci/Bacon) and hangers on but recruitment of mainlanders to assist in the KSC or emigration to Hurisea to start again after failure are definite options for the future.
I'm running two campaings, actually based on Hârn, but both groups are on their way to the mainland resp. Chélemby island.
The first campaign called 'The eyes of the astrologer' (Die Augen des Sterndeuters) takes home a long time lost member of the kings family, the 7 years old daughter of prince Branth, named Taira.
The second campaign deals with Lédenheim interests in colonisation of Kéron island and the Lédenheim interests before in reaching a standstill agreement with the King of Azadmere, a potential neighbour. But the plan seems to fail embarassing. So the Lédenheim ambassador, Raagaas Rísnen, tries to blackmail the Baron of Habe by kidnapping his two nieces and takes them back to Rísbaken...
If you are still looking for input, my preferences are:
Hurisea
Emelrene
Trierzon
While I would also love more detail on Karejia, Byria, Hepekeria and Azeryan, I recognise the constraints on your work.
It may not be of much help, but I can offer proofreading skills if needed.
sard, We are working on them. In fact, I expect that the revised H5 will be out within the next two weeks. Not sure though if we will follow it with another square from the Chelemby area or if we'll do one from western Hurisea in between.
kjetil, KP has a fair number of contributors, although more are welcome. Just contact Jeremy if you're interested.
However, what KP really needs is contributors with enough drive to push a product beyond the half-written state and on toward completion. Nations are very difficult in this regard because of their length and because of the amount of material which has to be synthesized. Local articles about towns, adventure locations and villages should be much easier, but someone has to start the work.
There should be at least two more map squares out before the need of the year. Maybe three if we decide to insert one of the easy ones (one with lots of open water) into the schedule. Honestly, one of the two should have been out in October, but work on it got hung up for a few weeks.
There is an adventure publication which I understand is chugging along towards publication, but I am not closely enough involved with the work to venture a guess as to whether it would be available for your Christmas delectation. I'm pretty sure you won't' see it before Thanksgiving.
Unfortunately, much of KP's current "works in progress" depends on three developers (plus artists' schedules), and the day jobs which pay the mortgage have recently been demanding the attention of at least two of them.
The forums have been quiet lately and aside from some very well-done map squares that have finished Harbaal, KP has been quiet, too. What's coming up next on the publication schedule? Inquiring minds want to know! :-D
I know it's been a long time since this thread was posted, but I really enjoyed this story, and downloaded the pdf version for future reads. It was fun to read, and it did the job of giving me a good idea of the geography of the region the characters were living in.
The salt source is used by Quarphic tribesmen. See the data index under "Tirgamund Brine Pools".
The resources are not exactly listed in the data tables under the "administering locale", but most of the time they are. In the brine pool case, it was nearest named physical feature, and one could argue that it should have been "Loas Tirgamund..." Yes, the indexing for these sites is awkward, if not difficult, and it is something we worry about when working on the maps.
Yes, I7 looks to be open water. Although it might have made sense for there to be a few tiny islets, in at least one potential spot it's no longer possible to add any because it would cause problems with other work(s) already published.
To start with: great work again! The entries once again offer both the nuts & bolts of local administration and relations, and show that larger political intrigues around this large trading center (Eslon has almost the size of Coranan) are looming.
Just a minor question to the salt on this map...
I know that mines get no names on the map, and are registered by the location that actually administers it (eg the Kinhest copper mine). Usually this works without problems, but I wonder who operates the salines south of the Tigramund (in the north of the map)?
... and one to the neighbouring waters:
Can we assume that i7 will be open water only (as the regional map implies)? Or are there small islands hidden somewhere?
Currently the best option I found for printing Print on Demand Books is RPGNow followed by Lulu. I am a small publisher (Bat in the Attic Games) of material for older editions of D&D (and a harn fan as well).
Venarive at 250 pages will have a base cost of $31 for a full color hard back.
Lulu prices are $55 for a full color hardback. If you order in quantity of 100 to sell on your own you can go down to $44 per book.
On top of the base cost you tack on how much you make. For example selling Venarive for $45 on RPGNow will give you $14. Of that both Lulu and RPGNow take a percentage. Lulu has a better rate 20% vs RPG Now exclusive 30% or non-exclusive 35%.
If you go black and white (with color cover) you are looking at
$11 cost for 250 page on RPGNow.
Lulu doesn't have a 8.5 by 11 hardcover option. They have a softcover b/w 8.5 by 11 for $8 using publisher grade paper.
Lulu setup is pretty simple and had no problems there.
RPGNow setup is pretty picky but if you do it right the stuff looks great. There is extensive help on how to setup it.
Both go through Lightning Source. The difference as far as print quality is in the preprocessing they do on your file.
For color hardback RPGNow is the way to go despite the greater royalty they demand. In general RPGNow prices are lower than Lulu except for lulu's publisher grade.
You can make and order private copies on Lulu. Likewise on RPGNow if you are a publisher.
With respect to Shorkyne, some of the major ports would be good - H6 (Varkenheim), H3 (Ifane), H9 (Sagora), and E8 (Turesgal) are obvious examples, although I have no particular preference for order. The most important inland areas would be G10 (Quarelin) and L5 (Beldira), although these would be lower priority for me.
I'd like to see more on Shorkyne before you do move to other regions, but once you do, Ivinia would be top of my list - for modules as much as maps, admittedly.
After a slight shipping glitch, I received my first printed RPGObjects book today. It's a fairly typical softcover role-playing game book with 88 pages. (Apparently the Amazon printer uses eight-page sets instead of sixteen-page sets like the WotC printer.) The cover is full-color and the pages are black-and-white. All in all, it's a nice package. The cover price is $18.95 and the online price was $12.95. Therefore, the printing cost can't be that high . . . though I'm sure there are some minimum quantities involved.
I'd like to see any (and preferably all) of the following:
Expansion of Lythia modules (Harbaal, re-release of an updated Ivinia, Emelrene would be top on my list).
An overhaul of the Shek-P'var book with expanded spell lists (say 100-150 spells per convocation, examples of spells going up to at least complexity 15, some sort of framework of guidelines for spell design and determining complexity, articles on the nature of magic and magical theory, discussions of things magic cannot do and beliefs about why (cf. Ars Magica 5th Ed for ideas about that) and more info on chantries, shek pvar and their relationship with society.
Rules for constructing buildings (and some indication of what it takes to destroy them, which would dovetail below...) and crafting (whether it be pottery, sculpture, jewelcrafting, armor, or weapons... the core rules make a start on this with armor and weapons but I'd like to see it rounded out to cover all forms of crafting).
New mass combat rules, including rules for seiges and seige engines.
Updated rules for ships and ship building, naval combat (including fleet engagements and piracy) maritime trade and maritime campaigns.
Kelestia products listed on DriveThruRPG, RPGNow and Lulu.com
Covers the whole region of northwestern Lýthia, including history, culture, economics, law, military, and religion, as well as descriptions of over 60 realms.
Great Story...
and I really like the map of the city.
I can zoom on the map on my tablet...
It looks marvelous.
Is there a chance to see a product with this map in the near future?
;-))
Quite enjoyable, although I felt there was a big gap between Chapter 4 and 5... obviously an unexplained friction between Captain and Pilot.
Jim
Interesting. I too am toying with Ledenheim colonisation of Keron. Would love to hear more of your campaign.
Two of my players have one Ledensen parent, from their Hurisea holdings. One is very interested in knowing more of their distant foreign relations.
Play is currently in Kaldor following the fortunes of a landless Vemionshire knight, his nephew (a budding Fibonacci/Bacon) and hangers on but recruitment of mainlanders to assist in the KSC or emigration to Hurisea to start again after failure are definite options for the future.
I'm running two campaings, actually based on Hârn, but both groups are on their way to the mainland resp. Chélemby island.
The first campaign called 'The eyes of the astrologer' (Die Augen des Sterndeuters) takes home a long time lost member of the kings family, the 7 years old daughter of prince Branth, named Taira.
The second campaign deals with Lédenheim interests in colonisation of Kéron island and the Lédenheim interests before in reaching a standstill agreement with the King of Azadmere, a potential neighbour. But the plan seems to fail embarassing. So the Lédenheim ambassador, Raagaas Rísnen, tries to blackmail the Baron of Habe by kidnapping his two nieces and takes them back to Rísbaken...
Had another request for K6 Tirgolis this evening, and since it's an important way station on the route into Huriséa we will likely try to focus on it.
BTW: What sort of campaign are you running? We are particularly interested in hearing about what GMs are doing in mainland locales.
If you are still looking for input, my preferences are:
Hurisea
Emelrene
Trierzon
While I would also love more detail on Karejia, Byria, Hepekeria and Azeryan, I recognise the constraints on your work.
It may not be of much help, but I can offer proofreading skills if needed.
From a purely selfish campaign reason, I am much in favour of Hurisea.
sard, We are working on them. In fact, I expect that the revised H5 will be out within the next two weeks. Not sure though if we will follow it with another square from the Chelemby area or if we'll do one from western Hurisea in between.
I would like to see the long time exising map squares from the Chélemby-Géltheim E5, F5, G5 and H5 and G and H6 on the Atlas Keléstia.
kjetil, KP has a fair number of contributors, although more are welcome. Just contact Jeremy if you're interested.
However, what KP really needs is contributors with enough drive to push a product beyond the half-written state and on toward completion. Nations are very difficult in this regard because of their length and because of the amount of material which has to be synthesized. Local articles about towns, adventure locations and villages should be much easier, but someone has to start the work.
Yes keep up the good work.
Really hoping its not long before more nations and cities are detailed though - maybe more people can join in to help?
We all understand day jobs and mortgages. Sadly, RPG work is often a labor of love...
Thanks for the update!
There should be at least two more map squares out before the need of the year. Maybe three if we decide to insert one of the easy ones (one with lots of open water) into the schedule. Honestly, one of the two should have been out in October, but work on it got hung up for a few weeks.
There is an adventure publication which I understand is chugging along towards publication, but I am not closely enough involved with the work to venture a guess as to whether it would be available for your Christmas delectation. I'm pretty sure you won't' see it before Thanksgiving.
Unfortunately, much of KP's current "works in progress" depends on three developers (plus artists' schedules), and the day jobs which pay the mortgage have recently been demanding the attention of at least two of them.
The forums have been quiet lately and aside from some very well-done map squares that have finished Harbaal, KP has been quiet, too. What's coming up next on the publication schedule? Inquiring minds want to know! :-D
great to hear Scott :)
I know it's been a long time since this thread was posted, but I really enjoyed this story, and downloaded the pdf version for future reads. It was fun to read, and it did the job of giving me a good idea of the geography of the region the characters were living in.
Thinking about you Robin.
I don't know wether it is to rude to ask...
It is possible that Keléstia brings out an open water square as a free download?
:-))
It would be nice for the people that pin the mapquares to the wand.
Pleeeaaasee...
Please
Please
Yours
Cyrion
The salt source is used by Quarphic tribesmen. See the data index under "Tirgamund Brine Pools".
The resources are not exactly listed in the data tables under the "administering locale", but most of the time they are. In the brine pool case, it was nearest named physical feature, and one could argue that it should have been "Loas Tirgamund..." Yes, the indexing for these sites is awkward, if not difficult, and it is something we worry about when working on the maps.
Yes, I7 looks to be open water. Although it might have made sense for there to be a few tiny islets, in at least one potential spot it's no longer possible to add any because it would cause problems with other work(s) already published.
To start with: great work again! The entries once again offer both the nuts & bolts of local administration and relations, and show that larger political intrigues around this large trading center (Eslon has almost the size of Coranan) are looming.
Just a minor question to the salt on this map...
I know that mines get no names on the map, and are registered by the location that actually administers it (eg the Kinhest copper mine). Usually this works without problems, but I wonder who operates the salines south of the Tigramund (in the north of the map)?
... and one to the neighbouring waters:
Can we assume that i7 will be open water only (as the regional map implies)? Or are there small islands hidden somewhere?
Currently the best option I found for printing Print on Demand Books is RPGNow followed by Lulu. I am a small publisher (Bat in the Attic Games) of material for older editions of D&D (and a harn fan as well).
Venarive at 250 pages will have a base cost of $31 for a full color hard back.
Lulu prices are $55 for a full color hardback. If you order in quantity of 100 to sell on your own you can go down to $44 per book.
On top of the base cost you tack on how much you make. For example selling Venarive for $45 on RPGNow will give you $14. Of that both Lulu and RPGNow take a percentage. Lulu has a better rate 20% vs RPG Now exclusive 30% or non-exclusive 35%.
If you go black and white (with color cover) you are looking at
$11 cost for 250 page on RPGNow.
Lulu doesn't have a 8.5 by 11 hardcover option. They have a softcover b/w 8.5 by 11 for $8 using publisher grade paper.
Lulu setup is pretty simple and had no problems there.
RPGNow setup is pretty picky but if you do it right the stuff looks great. There is extensive help on how to setup it.
Both go through Lightning Source. The difference as far as print quality is in the preprocessing they do on your file.
For color hardback RPGNow is the way to go despite the greater royalty they demand. In general RPGNow prices are lower than Lulu except for lulu's publisher grade.
You can make and order private copies on Lulu. Likewise on RPGNow if you are a publisher.
With respect to Shorkyne, some of the major ports would be good - H6 (Varkenheim), H3 (Ifane), H9 (Sagora), and E8 (Turesgal) are obvious examples, although I have no particular preference for order. The most important inland areas would be G10 (Quarelin) and L5 (Beldira), although these would be lower priority for me.
I'd like to see more on Shorkyne before you do move to other regions, but once you do, Ivinia would be top of my list - for modules as much as maps, admittedly.
After a slight shipping glitch, I received my first printed RPGObjects book today. It's a fairly typical softcover role-playing game book with 88 pages. (Apparently the Amazon printer uses eight-page sets instead of sixteen-page sets like the WotC printer.) The cover is full-color and the pages are black-and-white. All in all, it's a nice package. The cover price is $18.95 and the online price was $12.95. Therefore, the printing cost can't be that high . . . though I'm sure there are some minimum quantities involved.
Seems like a fairly inexpensive option . . . :-)
I'd like to see any (and preferably all) of the following:
Expansion of Lythia modules (Harbaal, re-release of an updated Ivinia, Emelrene would be top on my list).
An overhaul of the Shek-P'var book with expanded spell lists (say 100-150 spells per convocation, examples of spells going up to at least complexity 15, some sort of framework of guidelines for spell design and determining complexity, articles on the nature of magic and magical theory, discussions of things magic cannot do and beliefs about why (cf. Ars Magica 5th Ed for ideas about that) and more info on chantries, shek pvar and their relationship with society.
Rules for constructing buildings (and some indication of what it takes to destroy them, which would dovetail below...) and crafting (whether it be pottery, sculpture, jewelcrafting, armor, or weapons... the core rules make a start on this with armor and weapons but I'd like to see it rounded out to cover all forms of crafting).
New mass combat rules, including rules for seiges and seige engines.
Updated rules for ships and ship building, naval combat (including fleet engagements and piracy) maritime trade and maritime campaigns.
Kelestia products listed on DriveThruRPG, RPGNow and Lulu.com