I voted for "I'll buy them all", but my preference would be the coasts of the Sea of Ivae first, then selected inland areas (Ivinia is pretty high on my list here) and expanding the coast towards Trierzon and the Venarian Sea. Most will travel by sea first, and following the long range trade with the maps is a good way to venture...
I am not so keen on Hârn proper, mainly because there is so much else that is totally unexplored but also to avoid heating up the cold conflict between the two companies that produce stuff. Any energy going there will not be available for creative constructive work.
I'm the one in charge of producing the squares but my own vote was for Ivinia because if I was GMing, I'm thinking I'd run a pilgrimage to Mt. Ilbengaad. I might need the coast of Harbaal though for the voyage there.
But we really do want to sound out what people would find useful and would pay for.
I will buy all of them, as they all expand the game world. With that being said I would love to some for Harn itself. Also a update of the Harn Regional map to include mines and more interesting wildlife like the Shorkyne map would be cool as well.
Cyrion, You're thinking of Hlejis. That location, unfortunately, is on the edge of two Atlas map squares. It's on SHKN K2 very very close to SHKN L2. So to do it justice and make it useful for GMs, both squares would need to be published.
Somewhere in Hurisea is a gârgun cave. I've forgotten where it is. Somewhere in the mountains.
I like to add this part to my wishlist.
Even if i don't have a campaign on Kelesstia in the moment I like to start a new one when we finished our visit on "Golarion" in the "Legacy of Fire" and return home to Kaldor and adventure in Chelemby and Hurisea
To my knowledge there are no canon answers yet to these questions, so you have considerable leeway. But I'll register my own opinions, thus validating my own perception of my intellectual worth. ;-)
Venarive says of Kvarfent "The inhabitants of this region speak the western dialect of Quarphic, barely distinguishable from Hurisean." The Hykede could not be much more divergent than that. (Personally, I think Venarive was altogether too conservative regarding languages and dialects. I think London has more languages than Lythia.)
Western Quarphor is somewhat dryer than Harn, and the region gets dryer as you move east. The west is wet and mild enough for most of our familiar crops to grow without irrigation. East of about Orlet, you should lose the more fragile, fleshy crops, but you should still see root crops, orchard crops and grains. East of Vaben, you will probably see just grains and dry-adapted crops, unless irrigated. Also, although the weather overall is mild, as you go east the diurnal variation will increase, so crops have to be freeze resistant.
By "wild rice" I assume you mean the rice-like plant that you find in swampy areas, as opposed to "the wild antecedants of cultivated rice". There is an Asian species of the former, so the pedants who interpret the "tuber ban" to mean that all New World crops are absent cannot object to wild rice.
Metrics for seasonal abundance? I don't think so. There are notes regarding the general "value" of fishing, but I haven't seen anything on seasonal runs. I'm not sure how much it matters in regards to calories, since fish can be smoked. To me what is interesting is the effect on the social structure. Thousands of people converge on such sites for a short time each year, and the sites had their own social conventions to manage this. And it wasn't just fish, but mines were also exploited seasonally by tribal peoples. These sorts of places deserve more attention, in my opinion.
His Majesty, Tarpel Gerlens al Dalame al Shorkyne; Telkor al Tharia; Malnir al Quareld, Kemol, and Montivel; Esuar al Quarelin, Anbrath, Bolede, Chegote, Chires, Kerola, Magratea, Medana, Misena, Montevel, Regona, Siden, Xeota, and Zhelet (14 direct votes and 8 vassal votes)
His Highness, Telkor Rumath al Pelanby al Alagon; Malnir al Meloda, Bodoe, and Pelodia; Esuar al Eshapel, Areshones, Bodara, Chansa, Chardel, Felkenby, Hamedar, Hesen, Imedeles, Jeloen, Karemus, Karthan, Lutana, Mekrelyn, Meshare, Midoris, Noraby, Seberon, Turen, Vankedon (20 direct votes and 25 vassal votes)
His Highness, Telkor Kordus al Tabin al Ensel; Malnir al Kitalin, Hidel, Istebina, and Nistone; Esuar al Enselet, Anurn, Delenes, Filsan, Gaveshones, Gilend, Harbraen, Heparon, Hiliro, Jandor, Kecharin, Lacheryn, Lesaren, Nure, Odirun, Parnith, Quarena, Rigenos, Tivara, Vandis, Wyra (21 direct votes and 22 vassal votes) (and 3 forts)
Her Highness, Telkora Estir al Medaro al Vadone; Malnira al Vadone and Elavona; Esuara al Vadone, Atoxis, Abeshres, Balaire, Chesomes, Feshimes, Girelet, Karme, Logines, Nevare, Rushe, Sisom, Tulon, and Zhentimes (14 direct votes and 10 vassal votes)
Her Highness, Telkora Siren al Bideles al Kolare; Malnira al Kolare and Chomu; Esuara al Kolare, Berech, Greneth, Hegynes, Hidesi, Kesino, Neln, Penina, and Teleged (9 direct votes and 6 vassal votes)
The Most Reverend Gatun al Isara, Lirrath al Shorkyne; Serekela al Netela; Malnir al Netela; Esuar al Netela and Sedyn (2 direct votes)
His Excellency, Malnir Amin al Gavarines al Aneola; Esuar al Eslon, Bekela, Gedeli, Mirate, and Montelea (5 direct votes and 6 vassal votes) (and 1 fort)
His Excellency, Malnir Aba al Misyr al Avan; Esuar al Telekur, Bedel, Chiden, Debelin, Kothume, and Shomes (6 direct votes and 3 vassal votes)
His Excellency, Malnir Anfla al Dasendis al Dumala; Esuar al Turesgal, Isheres, Poledin, and Teselus (4 direct votes and 4 vassal votes)
His Excellency, Malnir Ganis al Gorlume al Falimae; Esuar al Chures, Cerole, Dilvain, Fedonele, and Kamolin (5 direct votes and 1 vassal vote)
His Excellency, Malnir Emane al Hethara al Loala; Esuar al Holegore, Andrin, Geleo, Ostelones, Sonise, and Vesteth (6 direct votes and 2 vassal votes) (and 1 guildtown)
His Excellency, Malnir Tenesal al Suredara al Malpynia; Esuar al Eilyria, Balok, Norlay, and Sagora (4 direct votes and 5 vassal votes)
His Excellency, Malnir Medal al Odalin al Pilatha; Esuar al Thanrin, Kovis, and Lesyn (3 direct votes and 7 vassal votes)
Her Excellency, Malnira Bryna al Telthael al Sabinia; Esaura al Sabin, Ciduri, Delge, Hireshe, Horote, Mernal, and Pusinis (7 direct votes and 3 vassal votes) (and 2 forts)
His Excellency, Malnir Calam al Valdinoren al Shaplane; Esuar al Antiome, Asharyn, Beson, Haidigen, Hegelia, Jirone, and Wedel (7 direct votes and 6 vassal votes)
Note that the 6 forts and 1 guildtown (Trepura) are not esuaren, so the totals are 15 malniri (holding 127 direct votes) and 108 esuari.
Jack, Check your copy of the Shorkyne Regional Map. Any square on that map which is _not_ named on the 'Grid Square Names' layer, you can 99% expect that KP will not publish a square with any troublesome tiny islands or underwater features. (Makes you wonder, though, what KP will do with SHKN I7 :)
And our apologies for taking a year or so after you first posted asking about square SHKN K6 before it was published. Part of the delay was working out where _all_ of the Hurisean smallholds were located.
On the main Atlas Kelestia page, would it be possible to put a red X or similar mark in each of the map squares that are purely water? That would help me visualize where the islands, reefs, whirlpools, and so on are hiding...
And I'm thrilled to see the beginnings of Hurisea!
Jack, the Ledenheim Clans 1.0.2 file originally uploaded to this website didn't have the updated version number in the page footers. I thought that file was replaced a day or two later, but it looks like there was a goof up. Nevertheless, the three typos in the Ledensen family tree on page 39 were fixed in the version of the PDF that you downloaded. Those were the only corrections in the file.
The day after I purchased SV, I dropped it onto the Kindle. Why? I could immediately tell that it was heavy reading, the kind that I use to weigh cause and effect and maintain consistency. I needed it, but I needed long-term, as I was beginning to understand that branding and grounding crucial institutions that drive the world (the Mangai, the Shek-P'var and the churches) would
So I've been reading it, a step at a time, and it's been excellent, especially in its attempts to explain how the 'evil' churches became so ubiquitous, despite their vileness (Baal only held appeal for wholly militaristic cultures, and better-advertised Gods submerged the Baalite-temple religion as Hellenism swept the middle east)
--I had a hard time understanding, prior to SV, how enough enthusiastic folk could be gathered together to call something a 'theocracy' of Tekhos--Real-world religions usually need something more huggable than a god of death to work from. I read Kelestian material as I read real history.
My (first Harnic) campaign has moved from 720 to 723 in the space of 6 months Terran Time, and even working from the core at Kaldor, I've needed to build foundations for more and more institutions in the world, even in that land-locked corner. If the PCs voyaged to Chel, i would need even more depth--a thorough understanding, for example, of how Shorkyne, Trierzon, and Harn were all caught with their pants down by the Ivinian Viking age, and what legacies of that time still hold.
In short, SV is for reading, not in-game reference, very helpful to GM prep, and overall adds as much to Kethira as Robin's first 1983 offering and Venarive have. It's certainly a boutique product, but If I'm going to write anything for publication at Lythia, Here, or The Other Company, I now have an encyclopedic tome that I can call upon to build consistency. It's a writer's bible, and having it on my kindle is great.
As for formatting/cover pages, I might've enjoyed headings for some of the sections, even though the narrative flows from one to the next. Being able to find the 'Azeryan,' or 'Laranian and Peonian regigion-complex' sections more readily, or perhaps given more visible fanfare, might add to the experience. But this is a miniscule nit to pick with an excellent tome that I have yet to fully excavate.
I have to avow my disagreement with another poster on 'the last twenty years.' Players don't appreciate history lectures, true; but they do appreciate layering. As the most recent Atlas Kelestia points out, Pirate bases are far more interesting and flavorful when they're ghost towns sacked by vikings a sesquecentury hence.